| Icon | LowRes | Notes |
 |  | Phobia_FX_editing.flv | Short editing of all visual FX I did in Maya. |
 |  | BookSetup.flv | I use Maya nCloth to setup the book, and rigid body for the chain. |
 |  | BrokenGlass.flv | This shot was created with Blastcode |
 |  | Rigid_Body_Bike.flv | I setup the bike with different attributes to control all bike's axis, and I use a proxy model in rigid body to create the main animation.
After baking the proxy to the original one, I tune the animation by keyframing. |
 |  | PaperShot.flv | |
 |  | PapersAttack.flv | For this sequence, I reverse the footage to make the paper animation.
I use nCloth for all of them, start by placing each paper on the car, and use a constraint per paper to "detach it" from the glass. |
 |  | PapersGhost.flv | First I create the model of the boxes to use them as collider for the papers, and then simulate the dynamic with vortex, volume and turbulence fields on nCloth papers. |
 |  | Maya_BrokenGlass.flv | |
 |  | Maya_FireFx.flv | I start by manually track the camera and the body to match as close as possible to the footage. Then I use the animated body as source emitter for CG fire in maya fluid.
I mix this with some real fire footages for the final compositing. |
 |  | Maya_PapersGhost.flv | |
 |  | Maya_BookGhost.flv | |
 |  | Maya_PapersAttack.flv | |
 |  | nClothBook.flv | |
 |  | picture | |
 |  | picture | |
 |  | picture | |